Minor change of army list. I didn't need the Knight anymore. I'm putting together an Imperial guard mostly infantry last stand.
James, you're welcome to the Knight if you'd like it but it sounds like you're good as is
Gaming 5/13 6:30PM Please RSVP
- Eilif
- Toybasher
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Re: Gaming 5/13 6:30PM Please RSVP
-Karl
Chicago Skirmish Wargames Organizer
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- Michael S.
- Final Highlights
- Posts: 649
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Re: Gaming 5/13 6:30PM Please RSVP
Hi all,
Does anyone know what a ‘regular’ point’s value is for a YD @ YD force?
Thanks,
Michael
Does anyone know what a ‘regular’ point’s value is for a YD @ YD force?
Thanks,
Michael
- Mattias!
- Lord of the Wyrdwold
- Posts: 231
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Re: Gaming 5/13 6:30PM Please RSVP
Michael S. wrote:Hi all,
Does anyone know what a ‘regular’ point’s value is for a YD @ YD force?
Thanks,
Michael
So sorry for the delay in getting back to you Michael! Yes, shoot for 200 coins.
- Jackswift
- Scratchbuilder
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Re: Gaming 5/13 6:30PM Please RSVP
So 6k, or 4k? If 6k, I still shouldn't need any extra Orks, but thanks for the offer. Understood, the knight will stay at home. Heads up that I am bringing the stompa, though not at a super high pt value.
- Eilif
- Toybasher
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Re: Gaming 5/13 6:30PM Please RSVP
Jackswift wrote:So 6k, or 4k? If 6k, I still shouldn't need any extra Orks, but thanks for the offer. Understood, the knight will stay at home. Heads up that I am bringing the Stompa, though not at a super high pt value.
I think 4k for you, with the respawn rules mentioned above. 3k each for myself and James. I'm super glad the Stompa will be there. Just the thing for a massive Ork attack. If you want to stat it at a higher points value, feel free to up your total points to 4500 if you want.
Here's my almost final version of the scenario rules
Attacker Respawn rules.
-Any attacker unit killed can be brought back the next turn from a deployment zone of the attacker's choice.
-The Attacker can voluntarily remove any unit that fails a morale check of any kind and bring it back the next turn.
-Attacker can voluntarily fail any morale check.
Victory points (still working on exact method) will be based on objectives held at the end of the game and on number of units killed. Units withdrawn by the attacker count towards Defender's kill total.
Deployment Zones: Not finalized precisely, but I'm going to make the defenders deployment area the middle of the table so the Ork player will be able to bring in reinforcements from any side and quickly get into combat. This is going to be a dramatic last-stand kind of battle.
-Karl
Chicago Skirmish Wargames Organizer
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- Jackswift
- Scratchbuilder
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Re: Gaming 5/13 6:30PM Please RSVP
Sounds like a very fun game. I'm at 4,535. Will figure out how to get it down those last few pts. Aiming to be there by 6:30. Cheers!
- Michael S.
- Final Highlights
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Re: Gaming 5/13 6:30PM Please RSVP
Hi Mattias,
Thank you for letting me know! I will be bringing a force of Ungors today.
Michael
Thank you for letting me know! I will be bringing a force of Ungors today.
Michael
- JamesWrecks
- Details and Drybrush
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- JamesWrecks
- Details and Drybrush
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- Eilif
- Toybasher
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Re: Gaming 5/13 6:30PM Please RSVP
Good stuff James,
Thanks!
Thanks!
-Karl
Chicago Skirmish Wargames Organizer
Chicago Skirmish Wargames Organizer
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